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Technical Game Designer

Ambitious Designer who thrives on pushing the boundary and experimenting with new ideas.


Forward Thinking Ambition

Currently working on a AAA unannounced new IP with a big name publisher as a Technical Designer for Super Evil Megacorp. While I cannot provide any details on that, this website serves as my portfolio of shipped work I am able to showcase.

Aspiring to compound and develop my programming skills through independent design, I have created several new games over the past 5 years, outputting 3 projects in Unity and 2 in Unreal Engine 4. Through this I have gained a solid foundation of programming knowledge and the ability to incorporate data structures, algorithms, and 3D math.

To accomplish this, I’ve spent the past two years working on professional-grade projects, enhancing my Unity and Unreal Engine programming skills while gaining strong foundations with interdisciplinary teamwork. Outside of work in game engines, my experience includes using both C# and C++ languages and numerous algorithms in C++ and Java directly.

EXTENSIVE EXPERIENCE:  C++, C#, Unreal Engine 4/5, Unity Engine, and Git

INTERMEDIATE EXPERIENCE:  Proprietary Engine Development, Java, Python, C, JavaScript

Featured Project

Featured Project


Unreal Engine 4

Set in the near future, you and your robotic companion Bits must infiltrate the hideout of a criminal gang. While turning their robots against them using simple programming, you can integrate their technical advances into your own capabilities, enabling you to succeed in your ultimate goal of joining the elusive gang of Circuit Breakers.

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