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Resumes

One resume per track. Pick the one that fits.

Game Design

Theo Erickson

Technical Designer

Ambitious designer who thrives on pushing the boundary and experimenting with new ideas.

  • Senior Technical Designer

    Sovereign Axe Studios

    June 2025 to Present

    Designed core gameplay architecture in Unreal Engine 5, building the foundational systems for character and combat mechanics.

  • Technical Designer II

    Super Evil Megacorp

    June 2023 to May 2025

    Designed and implemented a new playable character, from concept through full gameplay integration, with a unique combat kit, narrative events, and balance and feedback passes.

  • Technical Designer

    Deviation Games

    April 2020 to May 2023

    Designed and integrated the weapon system via a data-driven framework in C++ with Blueprint exposure.

Software Engineering

Theo Erickson

C++ Software Engineer: Desktop, 3D and AI Tools

Software engineer with 5+ years shipping C++ production systems and developer tooling in games, now building desktop, Android and AI assisted tools. OrcaSlicer contributor with an upstream PR, and author of C#/WPF, Electron and Python apps with MCP servers for AI assistants.

  • C++ Software Engineer

    OrcaSlicer / CrashSlicer fork

    Nov 2025 to Present

    Built desktop GUI features (ImGui, wxWidgets, OpenGL) for a large open source 3D slicer: toolpath preview, transient unit system controls, timeline UI.

  • Facilities Technician: 3D Printing and Laser Cutting

    CRASH Space

    Oct 2024 to Present

    Maintain an FDM print farm (Prusa, Bambu) and two CO2 lasers; author and teach the facility's 3D printing and laser cutting classes.

  • Software Engineer (Games): C++ Systems and Tooling

    Sovereign Axe Studios, Super Evil Megacorp, Deviation Games

    April 2020 to Present

    Architected C++ class structures and core runtime systems for character, combat, and progression, designed for extensibility across growing content teams. (Sovereign Axe, current)

Makerspace and Teaching

Theo Erickson

Teacher and Maker

Teacher and maker: running equipment, classes and member projects at a community makerspace, after teaching beginner game development to K to 12 students.

  • Facilities Team and Web Admin

    CRASH Space

    Oct 2024 to Present

    Teach hands-on laser cutting workshops covering materials, safety, vector design, and creative project fabrication.

  • Unity Course Creator and Instructor

    Code Crew

    Spring 2018 to Summer 2018

    Designed modular Unity curriculum introducing core development and design principles.

  • Technical Game Designer

    Sovereign Axe Studios, Super Evil Megacorp, Deviation Games

    April 2020 to Present

    Designed core gameplay systems and rapid prototypes supporting cross-disciplinary development.