Resumes
One resume per track. Pick the one that fits.
Game Design
Theo Erickson
Technical Designer
Ambitious designer who thrives on pushing the boundary and experimenting with new ideas.
Senior Technical Designer
Sovereign Axe Studios
June 2025 to Present
Designed core gameplay architecture in Unreal Engine 5, building the foundational systems for character and combat mechanics.
Technical Designer II
Super Evil Megacorp
June 2023 to May 2025
Designed and implemented a new playable character, from concept through full gameplay integration, with a unique combat kit, narrative events, and balance and feedback passes.
Technical Designer
Deviation Games
April 2020 to May 2023
Designed and integrated the weapon system via a data-driven framework in C++ with Blueprint exposure.
Software Engineering
Theo Erickson
C++ Software Engineer: Desktop, 3D and AI Tools
Software engineer with 5+ years shipping C++ production systems and developer tooling in games, now building desktop, Android and AI assisted tools. OrcaSlicer contributor with an upstream PR, and author of C#/WPF, Electron and Python apps with MCP servers for AI assistants.
C++ Software Engineer
OrcaSlicer / CrashSlicer fork
Nov 2025 to Present
Built desktop GUI features (ImGui, wxWidgets, OpenGL) for a large open source 3D slicer: toolpath preview, transient unit system controls, timeline UI.
Facilities Technician: 3D Printing and Laser Cutting
CRASH Space
Oct 2024 to Present
Maintain an FDM print farm (Prusa, Bambu) and two CO2 lasers; author and teach the facility's 3D printing and laser cutting classes.
Software Engineer (Games): C++ Systems and Tooling
Sovereign Axe Studios, Super Evil Megacorp, Deviation Games
April 2020 to Present
Architected C++ class structures and core runtime systems for character, combat, and progression, designed for extensibility across growing content teams. (Sovereign Axe, current)
Makerspace and Teaching
Theo Erickson
Teacher and Maker
Teacher and maker: running equipment, classes and member projects at a community makerspace, after teaching beginner game development to K to 12 students.
Facilities Team and Web Admin
CRASH Space
Oct 2024 to Present
Teach hands-on laser cutting workshops covering materials, safety, vector design, and creative project fabrication.
Unity Course Creator and Instructor
Code Crew
Spring 2018 to Summer 2018
Designed modular Unity curriculum introducing core development and design principles.
Technical Game Designer
Sovereign Axe Studios, Super Evil Megacorp, Deviation Games
April 2020 to Present
Designed core gameplay systems and rapid prototypes supporting cross-disciplinary development.