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Game Design

Technical Game Designer

Technical design, combat, and gameplay systems. Shipped DLC at Super Evil Megacorp, now a Senior Technical Designer at Sovereign Axe Studios.

Ambitious designer who thrives on pushing the boundary and experimenting with new ideas.

All gamesResumeStudio work

Pick a cartridge

Metalhead DLC key art for Teenage Mutant Ninja Turtles: Splintered Fate
SHIPPED DLC

TMNT SF: Metalhead & Arena Mode

Technical Designer II

Designed Metalhead, the first fully ranged hero, plus Arena Mode and its three levels.

Proprietary C++ engine · C++

Open level

About

With a deep passion for game development and a strong foundation in technical design, I specialize in crafting innovative, data-driven systems that elevate player experiences. My expertise spans across multiple platforms, including mobile, computer, and console, utilizing C++ and specialized scripting languages within proprietary game engines to deliver high-quality, scalable gameplay systems.

At Super Evil Megacorp, I worked as a Technical Designer on TMNT: Splintered Fate, designing and implementing core gameplay systems, including character mechanics, combat systems, and developer tooling. My work emphasizes close collaboration with cross-functional teams, ensuring that systems are optimized and cohesive across narrative, art, and engineering disciplines.

Key areas of expertise

Gameplay Systems Design & Ownership
From conceptualization to full implementation, I take ownership of critical systems such as character gameplay, combat mechanics, and weapon systems. My role involves designing systems that are flexible, scalable, and capable of rapid iteration.
Data-Driven Design
I leverage data-driven approaches to create dynamic, modular systems that allow for fast prototyping and efficient content updates. By utilizing tools like Unreal Engine's Data Assets and Gameplay Ability System, I ensure that gameplay systems are both versatile and maintainable.
C++ Programming & Proprietary Engine Development
My work spans both C++ and custom scripting languages tailored to the unique architecture of our proprietary engine. This dual proficiency enables me to craft highly optimized and performant systems that push the limits of our engine's capabilities.
Cross-Department Collaboration
I believe in fostering strong collaboration across teams, including Narrative, Art, and Engineering, to ensure that gameplay systems are aligned with the overall vision of the game. My ability to communicate technical concepts clearly and facilitate iterative feedback loops is a key part of delivering polished, cohesive experiences.
Tooling & Documentation
I contribute to the development of tools and documentation that help streamline workflows, improve the onboarding process for new team members, and support debugging and testing efforts. This ensures that development remains efficient and that systems are well understood across departments.
Mentoring & Technical Leadership
I mentor junior designers and programmers, delegating work, giving technical guidance, and building a culture of collaboration. Alongside my own technical work, I help plan milestones and timelines so the team's work stays aligned with the vision of the project.

Skills

Extensive experience
C++, C#, Unreal Engine 4/5, Unity, Git
Intermediate experience
Proprietary engine development, Java, Python, C, JavaScript

More games

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