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Readmotion
Records scripted, repeatable footage of games, apps and pages, and builds README banners, loops and clips from it.My workScripted, repeatable capture for Godot games, turned into README banners, loops and clips.View project
Studio project launcher
One launcher for every studio project: play, build, update from CI, and open in the editor.My workA Godot desktop launcher over every studio project: play, run a build, build or open in the editor, with game updates from GitHub Actions and self packaging for studio or player bundles.View project
Gameplay capture and press kit pipeline
Records real gameplay from each game for launcher cards and marketing, then builds the press kit.My workA pipeline that records real gameplay from each studio game for launcher cards and marketing, and builds a press kit from it.View project
Multi repo shared code sync
Shared code synced one way into every game repo, with drift detection and an addon tracker.My workOne way vendoring of shared code into every game repo, with drift detection, and an addon tracker that scans, reports, updates and commits once per game.View project
AI assisted production workflow
A Claude Code plugin and process for a game catalog, with specs staged in waves and people approving each step.My workA Claude Code plugin and process for running a game catalog: skills for starting games, adopting features, shared changes, sync, status and ship checks, with specs staged in waves and a human kept ledger.View projectFEArchitect
Edit units and weapons, watch the combat math update, and simulate seeded skirmishes, with a CLI and an MCP server for AI assistants.My workA design tool for Fire Emblem style encounters: edit units and weapons, see the combat math update live, and simulate whole skirmishes from a seed.View project
Studio game framework
The shared framework under 7 studio games: config, debug tools, snapshots, build modes, Snapser, economy and accessibility.My workThe shared Godot framework under a studio catalog of 7 games: central config with a debug layer, debug and pause menus, shareable state snapshots, an asset viewer, build modes, Snapser, achievements, economy and an accessibility floor.View project
In game frame profiler
A live frame overlay, a hitch log and CSV recordings, built into every studio game.My workAn in game frame profiler for the studio framework: a live overlay, a hitch log and CSV recordings for when a game stutters.View project
Studio console
One window for every game in the studio: versions, builds, shared addon health, the ship check and each game's tools.My workA Godot desktop dashboard over a studio catalog: versions, builds, an addon health matrix, install and update actions, the ship check and per game tool runners.View project
Release audit and ship check
A 51 requirement mobile release audit, plus a static checker that runs it against every game.My workA 51 requirement mobile release audit and a static checker that tests each game against it, with HTML, JSON and audit sheet reports.View project
Unreal Engine 5 editor plugins
A combo graph editor, a Blueprint to C++ converter, a Details organizer and graph styling for Unreal Engine 5.My workUnreal Engine 5 editor plugins: a combo graph editor, a Blueprint to C++ converter, a Details panel organizer, graph wire styling and an asset reference watcher.View project
Per game design tools
Level editors, a missions editor, a balance sim lab, sound labs and art slots, built for the people who use them.My workThe per game tools behind the hypercasual line: level editors, a daily missions editor, a balance sim lab, sound labs, a ship builder, art slots and procedural audio generators.View project
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