Projects
22 projects

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CrashSlicer
An OrcaSlicer fork with a toolpath video player, two axis gizmos, plate snapping and a part library, built for the CRASH Space print shop.
View project : CrashSlicerTech
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CrashSlicer
An OrcaSlicer fork with a toolpath video player, two axis gizmos, plate snapping and a part library, built for the CRASH Space print shop.My workA fork of the OrcaSlicer 3D printing slicer with a toolpath player, two axis move and scale handles, plate snapping, and CI builds for Windows, macOS and Linux.View project
Portal coasters
Two color 3D printed coasters of every Portal achievement icon, in six series, generated from SVG by my own Python tool.My workA Python tool that turns SVG art into multi color 3D printable coasters, one at a time or four to a plate.View project
CRASH Space Departure Board
A departure board for the wall of CRASH Space LA: buses, events, printers, weather and mesh traffic, in 29 themes.My workThe wall display at CRASH Space LA, styled like a transit departure board: bus arrivals, events, 3D printer status, weather and mesh radio activity, with 29 themes and every panel embeddable.View project
CRASH Open Status
Eleven embeddable widgets for open status, open hours and event calendars, live from Google Calendar.My workEmbeddable widgets for CRASH Space LA that show whether the space is open, the next open hours and the week of events, straight from Google Calendar.View project
Gitpicky
A git desktop app that draws your history, explains every term, and previews 19 kinds of change before anything runs.My workA desktop git app for people who use git but do not think in git: it draws the history, explains every term, and previews each change before it runs.View project
Hatpick
Keeps the name on your commits and the account you push with matched, per repo, across several GitHub accounts.My workA GitHub identity manager that keeps each repository commit author and push account matched, without ever seeing a password or token.View project
Maptastic
Maps the CRASH Space Meshtastic mesh, with node positions, hops and packet traffic, as embeddable widgets.My workA live map of the CRASH Space LA Meshtastic mesh: node positions, coverage, hops and packet traffic, as embeddable widgets.View project
CRASH Card Builder
Pick a theme, layout, pattern and entrance animation, preview the card, and copy paste ready HTML for WordPress.My workA visual builder for the hero and call to action cards on the CRASH Space LA blog: pick a theme, layout, pattern and animation, preview it, and copy paste ready HTML.View project
Readmotion
Records scripted, repeatable footage of games, apps and pages, and builds README banners, loops and clips from it.My workA tool that records real footage of a game, app, web page or terminal and builds the banner, hero loop and feature clips a GitHub README is made of.View project
Forge Print Queue
Submit a print, pick a printer, and watch the live queue across the Forge Makerspace Bambu fleet, with an instructor mode to run it.My workA web app for the Forge Makerspace print fleet: anyone submits a print job and picks a printer, everyone sees the live queue, and instructors run it from their own mode.View projectKeyboard FX
keyfx draws keyboard effects over any Android keyboard. FXboard and an LSPosed module bring them to FUTO Keyboard.My workAn effects library for Android keyboards, plus two ways to use it with FUTO Keyboard: an LSPosed module for the official app, and FXboard, a full fork.View project
DeskPicker
Runs several signed in copies of GitHub Desktop side by side, each with its own account and commit identity.My workA Windows launcher that runs several copies of GitHub Desktop side by side, each signed in to a different account, such as work and personal.View project
DandyPicker
Runs several Claude Desktop accounts at once; each profile is a dandelion whose seeds encode its name like a QR code.My workA Windows profile picker that runs several Claude Desktop accounts at once, where every profile is an animated dandelion whose seeds spell its name.View project
This site
A static Astro site with three themed tracks, content in plain files, a local CMS and Firebase Hosting.My workThis portfolio: a static Astro and TypeScript site with three themed tracks, a content model in plain files, a local CMS, and Firebase Hosting behind my own domain.View project
Studio project launcher
One launcher for every studio project: play, build, update from CI, and open in the editor.My workA Godot desktop launcher over every studio project: play, run a build, build or open in the editor, with game updates from GitHub Actions and self packaging for studio or player bundles.View project
Gameplay capture and press kit pipeline
Records real gameplay from each game for launcher cards and marketing, then builds the press kit.My workA pipeline that records real gameplay from each studio game for launcher cards and marketing, and builds a press kit from it.View project
Multi repo shared code sync
Shared code synced one way into every game repo, with drift detection and an addon tracker.My workOne way vendoring of shared code into every game repo, with drift detection, and an addon tracker that scans, reports, updates and commits once per game.View project
AI assisted production workflow
A Claude Code plugin and process for a game catalog, with specs staged in waves and people approving each step.My workA Claude Code plugin and process for running a game catalog: skills for starting games, adopting features, shared changes, sync, status and ship checks, with specs staged in waves and a human kept ledger.View project
Studio game framework
The shared framework under 7 studio games: config, debug tools, snapshots, build modes, Snapser, economy and accessibility.My workThe shared Godot framework under a studio catalog of 7 games: central config with a debug layer, debug and pause menus, shareable state snapshots, an asset viewer, build modes, Snapser, achievements, economy and an accessibility floor.View project
Studio console
One window for every game in the studio: versions, builds, shared addon health, the ship check and each game's tools.My workA Godot desktop dashboard over a studio catalog: versions, builds, an addon health matrix, install and update actions, the ship check and per game tool runners.View project
Release audit and ship check
A 51 requirement mobile release audit, plus a static checker that runs it against every game.My workA 51 requirement mobile release audit and a static checker that tests each game against it, with HTML, JSON and audit sheet reports.View project
Unreal Engine 5 editor plugins
A combo graph editor, a Blueprint to C++ converter, a Details organizer and graph styling for Unreal Engine 5.My workUnreal Engine 5 editor plugins: a combo graph editor, a Blueprint to C++ converter, a Details panel organizer, graph wire styling and an asset reference watcher.View project
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