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Multi repo shared code sync
One source of shared code, synced into every game repo
- Role
- Lead Technical Designer
- Tools
- Python, Git
- Company
- Sovereign Axe Studios
- Year
- 2026
Every game carries its own copy of the shared framework, and the copies have to stay honest. A one way sync pushes the studio’s shared code into each game repo and detects drift when a game’s copy has been edited.
The addon tracker does the same for third party and colleague addons: it scans every game, reports which copies are current, behind or drifted, updates them against lockfiles, and makes one commit per game. Its results feed the studio console’s addon matrix.