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Studio project launcher
Developer launcher for a studio's game catalog
- Role
- Lead Technical Designer
- Tools
- Godot 4, GDScript, GitHub Actions, Python
- Company
- Sovereign Axe Studios
- Year
- 2026
The launcher is how everyone at the studio gets into the games. Every project is a card with hover previews, opening onto play, run the latest build, make a build, or open it in the editor. It finds the right Godot version for each project, shows each platform’s build readiness, and pulls game updates straight from GitHub Actions artifacts, with one button builds for Windows, macOS, Linux and Android.
It packages itself as a Studio bundle for the team or a Player bundle for playtesters. Every child process it starts is forced offline, so captures and tests never post real data. Its launch animations and music came from a synthesis sound lab, and a reusable GitHub Actions workflow handles iOS builds for TestFlight alongside the Android and itch pipelines.