
Release audit and ship check
A 51 point mobile release checklist, checked automatically
- Role
- Lead Technical Designer
- Tools
- Python, Godot 4
- Company
- Sovereign Axe Studios
- Year
- 2026
Getting a phone game through store review is a long list of small things that are easy to miss. The release audit is that list: 51 requirements for a mobile release, each mapped in a spec to either a shared plugin that handles it or a QA pass that checks it.
The ship check is the automated half. It statically checks a game for the requirements a script can see, such as the input map, the Android back button, saves, orientation, music loops, audio buses, credits, export presets, permissions, battery use, aspect ratios and the privacy URL, and reports as HTML, JSON or rows for the audit sheet. It runs from the studio console across every game.