
In game frame profiler
Find the hitch, on the device, while you play
- Role
- Lead Technical Designer
- Tools
- Godot 4, GDScript
- Company
- Sovereign Axe Studios
- Year
- 2026
When a phone game slows down, chugs or drops frames, the question is where and when. The profiler lives inside the game: a live overlay of frame timing, a hitch log that catches the frames that spiked, and CSV recordings of a session for digging in afterwards. It ships with the shared framework, so every title has it.