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Sovereign Axe Studios card with a stacked cubes icon

Hypercasual: 3D stacking puzzle

3D number sum stacking puzzle, an original design

Role
Lead Technical Designer
Engine
Godot 4, GDScript, 3D
Focus
Original mechanic, level design, UGC, themed progression
Status
Private playtest

An original mechanic I designed, written up in a game design document with a decision log. You drop valued blocks onto a grid, they stack, and each block’s value counts toward every cell it covers. The puzzle is solved when every cell hits its target exactly.

The solver and grid logic are fully separated from presentation, so themes, scenery and moods swap with zero logic changes. The themes are procedural, with custom shaders for water, sway, sky gradients and see through blocks.

An in game level editor is built for players to make and share their own levels. Levels sit on a branching pack map, and each built in level has its own Snapser leaderboard.

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