
Hypercasual: card battler
A card battler built on a classic card game
- Role
- Lead Technical Designer
- Engine
- Godot 4, GDScript
- Focus
- Systems design, rules engine, roguelite perks
- Status
- Private playtest
A classic card game, expanded into a card battler. The ruleset adds themed decks, a perk system, wars, auctions and a hidden deck to unlock.
The rules run on a pure engine with no scene dependencies, so it plays full matches headless for testing and balance. Card back art is procedural, ported from a Canvas2D prototype, an audio variant generator makes the sound set, and FX and loot reveal ideas are tried out in prototype labs first.
This is where the studio’s debug menu and state snapshot systems started, before they became part of the shared framework every title uses.