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Sovereign Axe Studios card with a warship icon

Hypercasual: naval strategy

Turn based naval strategy with faction abilities

Role
Lead Technical Designer
Engine
Godot 4, GDScript
Focus
Turn based strategy, AI opponent, live ops, accessibility
Status
Private playtest

Classic hidden fleet naval combat with factions. Factions, perks and abilities are data driven, one file each, so adding one is a new file that merges cleanly instead of an edit to a shared one. You play against an AI opponent.

Daily missions run on a weekly rotation through remote config, authored in a custom editor plugin so live content needs no new build. Ship art is authored in a small HTML tool, and backgrounds come from baked pipelines.

It has the most rigorous color vision and motion accessibility work in the catalog, measured per type of color vision. The game began as an HTML prototype and was ported into a code built, merge friendly Godot structure, with notes throughout for teammates coming from Unity and Unreal.

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