
Hypercasual: roguelite brick breaker
Roguelite brick breaker with a rules sandbox
- Role
- Lead Technical Designer
- Engine
- Godot 4, GDScript
- Focus
- Systems design, economy, accessibility
- Status
- Release prep, on TestFlight, private playtest
A one thumb brick breaker with a roguelite twist: the rules themselves are the build. Every rule of the game is a swappable slot, and any mix of mods combines cleanly with no special cases, which makes for billions of rule combinations. Each mod is rated for difficulty, and harder mixes multiply the payout. Seeded runs can be shared between players as codes.
It is the studio’s reference economy: currencies, ownership sources, memberships versus packs, capped rewarded ads, and a debug ownership layer that is truly switched off in release builds, all checked by a validator. A Monte Carlo sim lab plays the real game to measure balance.
It also carries the catalog’s formal accessibility audit, against the Game Accessibility Guidelines basic list, with dyslexia friendly and high legibility font options. A sound lab produces stem and remix packs that feed straight into the sound engineer’s Reaper workflow.