
Boardcraft 3
Cardboard Warcraft 3 combat!
- Role
- Game Designer
- Tools
- Paper prototyping, Machinations
A board game adaptation of the real-time strategy game Warcraft 3. For our final project of our Game Systems class (CMPM 176), we had to create an analog version of a digital video game. We chose to do a board game adaptation to emulate the systems present within the digital version of the game. This was an unlicensed class project based upon Warcraft 3 (all rights to Warcraft 3 held by Blizzard Entertainment).
With the conversion to a board game, we put a big focus on maintaining the balance between investing into growing your economy and creating an army. This required a lot of tweaking over the course of game creation to allow for multiple strategies that would work with each other in a way that the player’s decisions were both significant but also didn’t punish them too strongly. As this was for a class on Game Systems, throughout development, we kept track of our game loops using a program called Machinations to provide a visual aid. Through this, we were able to clearly show the various loops that controlled our game flow and economy.
I was in charge of coming up with the idea as well as designing the game and coming up with the rules.
Media
Credits
- Board Creation
- Garrick Liou
- Rules / Design
- Theo Erickson
- Rules / Design
- Kennan Billimoria
- Art
- Yaoshun Yu
- Art
- Chawei Wu
- Art
- Dina Rosenburg






