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Playground Heroes title menu over a forest scene

Playground Heroes

Embark on a souls-like fantasy adventure

Role
Gameplay Programmer / Encounter Designer
Tools
Unreal Engine 4, C++, Blueprints

Bringing inspiration from World of Warcraft and Dark Souls, Playground Heroes is a split-screen co-op game detailing an adventure of two sisters as they weave a fantasy journey, creating intricate boss battles, fighting to face their fears, while coming to terms with family conflicts.

Set in the modern day, it follows the interactions between the two sisters and their forest hike, as their imaginations weave a fantasy story of bravado and adventure, to help cope with underlying family conflict.

As a Programmer and Encounter Designer, my work has been focused in using C++ and Blueprints in Unreal Engine 4, to create the core gameplay systems and boss mechanics throughout the game. Our team of 9 are currently 2 months in development and will continue until June at minimum, increasing the visual fidelity and overall content bit by bit.

Media

Credits

Producer / Programmer
Josh Husting
UI / Art Director
Tayla Rund
Gameplay Programmer / Encounter Designer
Theo Erickson
Sound
Nick McCrink
Encounter Designer / Dialogue Programmer
Patrick Lauderdale
Animation / 3D Artist
Ryan Melton
Level Design
David Stanke
Narrative Designer
Noelle Corea
Concept Art
Janel Catajoy

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