
Playground Heroes
Embark on a souls-like fantasy adventure
- Role
- Gameplay Programmer / Encounter Designer
- Tools
- Unreal Engine 4, C++, Blueprints
Bringing inspiration from World of Warcraft and Dark Souls, Playground Heroes is a split-screen co-op game detailing an adventure of two sisters as they weave a fantasy journey, creating intricate boss battles, fighting to face their fears, while coming to terms with family conflicts.
Set in the modern day, it follows the interactions between the two sisters and their forest hike, as their imaginations weave a fantasy story of bravado and adventure, to help cope with underlying family conflict.
As a Programmer and Encounter Designer, my work has been focused in using C++ and Blueprints in Unreal Engine 4, to create the core gameplay systems and boss mechanics throughout the game. Our team of 9 are currently 2 months in development and will continue until June at minimum, increasing the visual fidelity and overall content bit by bit.
Media
Credits
- Producer / Programmer
- Josh Husting
- UI / Art Director
- Tayla Rund
- Gameplay Programmer / Encounter Designer
- Theo Erickson
- Sound
- Nick McCrink
- Encounter Designer / Dialogue Programmer
- Patrick Lauderdale
- Animation / 3D Artist
- Ryan Melton
- Level Design
- David Stanke
- Narrative Designer
- Noelle Corea
- Concept Art
- Janel Catajoy











