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Savvy Escapism title screen with level select buttons

Grapple Game

Using your bone snake, traverse across a time-traveling factory

Role
Programmer
Tools
Unity, C#, Mixamo

Prototype game made during 3 weeks for my final year fall quarter game design class. As a focus for this prototype, we drafted a small demo focused around the idea of using a grappling hook as a puzzle mechanic. From this basic start, each mechanic gradually emerged, creating new puzzle mechanics and eventually their own levels. This prototype focused more on gameplay mechanics and building example levels showcasing them.

I was the main programmer for the project and created most of the scripts myself in C#. I also utilized animations from Adobe’s Mixamo to give the player animations, personally coding in the triggers and transitions. I purposely designed each new mechanic to revolve around and expand upon the existing grappling hook concept, expanding upon its uses with each new addition.

Working with all of my collaborators listed below, we were able to make an 8 level demo with a variety of different puzzles all built around the emergent design of the simple but effective rope-snake grappling hook. Despite being put aside for the time being, this demo is in the running to be continued into a full game, made over the next 6 months, should it be chosen by the team as their senior year thesis.

Media

Credits

Producer
Kiefer Nemeth
Programmer
Alexis Covert
Programmer
Jonah Uyyek
Programmer
Theo Erickson
Art
Maxwell Taylor
Art
Natasha Del Rio
Art
Sandra Latt
Sound Design
TJ Toolman
Sound Design
Kiefer Nemeth

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