
Hypercasual: arcade snake
The first title built on the studio pipeline from day one
- Role
- Lead Technical Designer
- Engine
- Godot 4, GDScript
- Focus
- Arcade, live ops, studio pipeline
- Status
- Bootstrapping
Arcade snake with twists, unlockable modes and daily and weekly challenges for long term replay.
It matters most as a proof point: it is the first title to bootstrap from the shared studio framework on day one. Instead of growing its own save layer, debug panel and build setup and converging later, it started with the framework’s config, debug tools, build modes, headless tests and release audit already in place.