
Technical Game Designer

Scroll Down
Playground Heroes
Embark On A Souls-Like Fantasy Adventure
Unreal Engine 4 / C++

Gameplay Programmer / Encounter Designer
Bringing inspiration from World of Warcraft and Dark Souls, Playground Heroes is a split-screen co-op game detailing an adventure of two sisters as they weave a fantasy journey, creating intricate boss battles, fighting to face their fears, while coming to terms with family conflicts.
Set in the modern day, it follows the interactions between the two sisters and their forest hike, as their imaginations weave a fantasy story of bravado and adventure, to help cope with underlying family conflict.
As a Programmer and Encounter Designer, my work has been focused in using C++ and Blueprints in Unreal Engine 4, to create the core gameplay systems and boss mechanics throughout the game. Our team of 9 are currently 2 months in development and will continue until June at minimum, increasing the visual fidelity and overall content bit by bit.
Game Trailer
Cinematic trailer
Gameplay Media
Original Score Composed By Our Team
Showcase of art style and gameplay.
Credits
Team:
Producer/ Programmer - Josh Husting
UI/ Art Director - Tayla Rund
Gameplay Programmer / Encounter Designer - Theo Erickson
Sound - Nick McCrink
Encounter Designer / Dialogue Programmer - Patrick Lauderdale
Animation / 3D Artist - Ryan Melton
Level Design - David Stanke
Narrative Designer - Noelle Corea
Concept Art - Janel Catajoy